Belfast
Aug 20, 2019 21:46:33 GMT 7
Post by skydreamz on Aug 20, 2019 21:46:33 GMT 7
Belfast
Image is not mine. Taken from artstation, Monika Zawistowska
Excerpts from Belfast Gazetteer:
Town of Belfast is a mining colony located to the North of Anchor's End. Belfast can be reached by water via ships or by land, traveling via neighboring colony Storybrooke. Despite the threat from Arcadian natives and rise of pirate fleets since the Apocalypse, a division of Hell Knights maintain this colony in order to extract precious marbles for Chelish trades.
Town of Belfast is a mining colony located to the North of Anchor's End. Belfast can be reached by water via ships or by land, traveling via neighboring colony Storybrooke. Despite the threat from Arcadian natives and rise of pirate fleets since the Apocalypse, a division of Hell Knights maintain this colony in order to extract precious marbles for Chelish trades.
General Statistics
Assets: Earth +1, Metal -1, Fire 0, Water 0, Wood 0
Level : 6 (per day 888)
Sectors
Belfast can be divided into three parts, each called a Sector. The Axe Division of Hellknights oversee these three sectors, with common guards patrolling to solve smaller disputes.
Port Sector
The main gateway to Belfast Colony. It is fair to say this sector is the most crowded between the three, flourishing in trading activities. The port is busy with ships loading trade goods, while multiple buildings decorate the coast. PFS Guild Office is located in this sector, albeit without the ocean view. Downtime activities of Performance and Earn Income are mostly done here, with Lore about Accounting, Fishing, Games, Legal, Mercantile, Sailing, and Underworld commonly used.
The main gateway to Belfast Colony. It is fair to say this sector is the most crowded between the three, flourishing in trading activities. The port is busy with ships loading trade goods, while multiple buildings decorate the coast. PFS Guild Office is located in this sector, albeit without the ocean view. Downtime activities of Performance and Earn Income are mostly done here, with Lore about Accounting, Fishing, Games, Legal, Mercantile, Sailing, and Underworld commonly used.
Mining Sector
Toward the northwestern part of Belfast is the Colony's main source of income. Large-scale mining activities can be observed on the mountains, with hundreds of slaves extracting precious Arcadian marbles This sector is strictly guarded by the Hellknights, evident by them establishing center of operations building with large Cheliax symbol there. Due to the security and commodities coming from the mountain, downtime activities involving Crafting are commonly done here. Incomes usually can be earned with Lore about Mountain, Mining, Labor, and Slavery.
From this sector, there is a road west toward neighboring colony Storybrooke. The path splits into mountain path and coastline path, both equally treacherous that travelers should need to hire bodyguards. Wealthy merchants take the safer route through the seas, sailing along the coast with their ship. It takes three days of travel by land toward Storybrooke, while a ship could reach Longbourn in a day with a cost of 5sp.
Toward the northwestern part of Belfast is the Colony's main source of income. Large-scale mining activities can be observed on the mountains, with hundreds of slaves extracting precious Arcadian marbles This sector is strictly guarded by the Hellknights, evident by them establishing center of operations building with large Cheliax symbol there. Due to the security and commodities coming from the mountain, downtime activities involving Crafting are commonly done here. Incomes usually can be earned with Lore about Mountain, Mining, Labor, and Slavery.
From this sector, there is a road west toward neighboring colony Storybrooke. The path splits into mountain path and coastline path, both equally treacherous that travelers should need to hire bodyguards. Wealthy merchants take the safer route through the seas, sailing along the coast with their ship. It takes three days of travel by land toward Storybrooke, while a ship could reach Longbourn in a day with a cost of 5sp.
Forest Sector
The less crowded sector, bordering with the uncharted forest northward. Half the reason is because the far more lucrative activities on the other sectors. The other half is the dangers from the unknown forest. Wild boars occasionally eat the farms. Swarm of insects also plagues the farm. Nevertheless, there are works to be done here, that is lumbermill and farm. Crafting and Performance are not uncommon among the villagers, and Earn Income is usually done with Farming, Herbalism, Hunting, Forest, Milling, and Tanning Lore.
The less crowded sector, bordering with the uncharted forest northward. Half the reason is because the far more lucrative activities on the other sectors. The other half is the dangers from the unknown forest. Wild boars occasionally eat the farms. Swarm of insects also plagues the farm. Nevertheless, there are works to be done here, that is lumbermill and farm. Crafting and Performance are not uncommon among the villagers, and Earn Income is usually done with Farming, Herbalism, Hunting, Forest, Milling, and Tanning Lore.