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Post by FirstMate on Jul 18, 2019 23:24:09 GMT 7
Pathfinder Chronicles
Members are welcome to write a factual article to the Pathfinder Chronicle. The article should cover events in missions the author had, or analysis of the events unfolded in Arcadia, and should be around 1,500-1,800 characters, and preferably written in formal journal format. A sum of silvers as royalties are prepared based on the sales of the Chronicles.
Table of Contents
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Post by ⚜️ Sil ⚜️ on Sept 17, 2019 14:21:41 GMT 7
Colony Gazetteer by: Eyra
Anchor's End has several outlying colonies around her, each with their own niche and feel. Yours truly gathered the notes of Pathfinder Society members, and compile a brief summary.
Glimmer Coast, Sea of Chance One of the most open for visit, Glimmer Coast is a town full of opportunity. There is a Mayor who govern the land, but there are also guilds with equal chance to decide the fate of the place. Performers, sailors, alchemists, and everything else, each has their own chance to success.
Belfast, Oceanfarer Although dangerous forest sits nearby, the tales of Belfast are about sea voyages, sailing merchants, Sea Orcs on dolphins, and random storms. Visiting Belfast needs to prepare some means to handle seasickness, even if you take land route since the brute force of nature there could rock you so much.
Gurren, Land of Mystery The scorched desert is full of mystery: why the climate is hot even in winter, the uneasy tribal alliances, and of the weird ship designs seemingly scattered across the wasteland. Also, about the greatest mystery of all time: the heart of a woman.
Rio Camarro, Poisoned Land If there is a thin red line in members' report, then it is about the danger of Rio Camarro expeditions: poison. Many have reported the necessity of antidote or some medical acuity. Dangerous road indeed.
Aurora Forest, Hidden Wonder Thick forest that is said to grew and reclaimed the civilization, and seems to be filled with dangerous beasts. What really is hidden inside, we can only wonder; as the journey there is perilous.
Storybrooke, Shy Gem There is not many reports about Storybrooke except about the food and pies, and some relation with Belfast's land route; but we can expect the shy gem to open up a bit in the future. Discord Link (Only for Members)
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Post by hallicarnus on Sept 18, 2019 8:44:41 GMT 7
Sentient Animals Benevolence By : Laranthir Sentient animals are not a unique or isolated phenomenon. In a society where druidcraft is practiced daily, it is a common sight to see bears interacting with their druid partner and showing personalities, affection and mental acuity akin to a humanoid. However, in the wilds they occur rarely, an anomaly even among the blessed forest of Kyonin.
With these reasons, It is why I shall write about not one or two, but a group of four sentient animals roaming on a forested hamlet close to Storybrook.
Fearing the safety of a farmer trapped in the hut by goblins, we rush there only to find a Mule, a Dog, a Cat, and a Rooster. Perceiving our presence as threat, they jump on top of each other. The dog climb on top of the mule, the cat jump on top of the dog, and the rooster fly up into the cat’s back. However, they soon un-stack and approach us calmly.
After further altercation with local goblin tribe handled, they gave us a wand with spell Pest form and their likeness carved on it. Along with words: “To understand those who cherish Me." written in common.
This behavior and situation reveal to us few important things.
1. They are sentient, their action of defending farmers show that they are benevolent
2. They are magical, evident from artifact in their belonging.
3. They cooperate with each other, perhaps their “stacking” confer a tactical or arcane benefit.
However, this also gave us many questions unanswered.
1. What allow or trigger these creatures to achieve sentience?
2. What is the purpose of their presence in these woods?
3. Who are "those,"and who is “Me” referred in their artifacts?
I speculate that the forest itself is magical, for some reason. Whatever it is, should you venture the forest close to storybrook be wary for as the saying goes “Nature is a home to wondrous things. Be it Good, or terrible”
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Post by lirielcailean on Sept 21, 2019 9:18:27 GMT 7
A Short Handguide of Adversaries: An Introduction for Martial Prowess By: Liriel
My name is Liriel Cailean. A Pathfinder Society Member. My general goal in making this series of short handguides is to introduce the types of adversaries which I have encountered to the would be adventurers; seasoned veterans; or even to the general public. In specific to raise the awareness of what danger they might bring to your surroundings or person. 1. Giant Rats: I have judged them dangerous to the general public as they are able to possibly infect anyone they bit with diseases. I have encountered them in a pack of four. Bigger number is a possibilty considering if they share the same ability to procreate same with the likes of their smaller cousin in farmland. Caution is necessary in handling them. Threat level: B
2. Wild Boar: My encounter with wild boars ultimately challenging. They are very territorial and ferocious. Their charges are deadly and strength legendary. If you ever accidentally encounter them in the wild, quick evacuation should take the first priority. Do not even try to fool them into running straight lines then jumping away at the last second. These are wild animals with strong instincts. Their abilities should not be confused with the mere deadliness of seasoned fighter with a sharp blade. Animals will fight to their death and cannot be reasoned with. Threat level: A
3. Reefclaws: These creatures are a big source of potential danger of people routinely going to the sea making their living. They are also seen in the coast or beaches, however they are easier to evade on land as they slow down their movement greatly. This does not make them easier to handle though. Even the most seasoned veteran might get their attacks repelled by their sturdy and slimy carapaces. Threat level: A+
end of Short Handguide vol 1. DISCORD LINK TO LIKE
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Post by rosemary on Sept 21, 2019 13:51:16 GMT 7
Harmony of Nature #1: Gurren by: Lindethiel del Mar
Arcadia, a new land for some of us, but home for most of us. Yet there are still things out there that are still unknown. This note was meant to share the knowledge regarding nature of colonies in Arcadia which hope can help people who need them. This article are based on the writer's experience and also summary from compilation of reports from other Pathfinder Society member.
On this first issue, the writer would like to write about Gurren, a colony located at the southern part of Anchor's End.
As written by fellow Society member, the main impression of this colony is scorched desert. On the way to the settlement, you might meet wild wolves. Careless, you might become their prey. Once you continue, the breeze of ocean will greet you, as near the settlement is vast ocean and rows of coconut trees can be seen. Not far from the settlement, mangrove 'forest' still untouched and protected by nature can be seen. Monkeys and birds are the inhabitant around the mangrove forest area. At one part, there are cave that was home for giant bats. You might want to reconsider entering it if you saw a cave on this area.
Writer's Note: - The coconut is very refreshing and a perfect drink during dehydration. - The scorching heat of the colony is not limited to the season. It is best to prepare water for travel and a suitable outfit: too much skin revealing outfit can cause severe dehydration; a long yet loose clothing are safer. - The wolves in this area seems unable to be tame. One of the Society member tried to tame one of the wolf but got bitten hardly. - The giant bats can also be consumed safely if cooked with extra precaution.
Rio Camarro / Aurora Forest will be covered on the next issue. Discord Link (Only for Members)
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Post by zixus on Sept 21, 2019 16:15:38 GMT 7
Beauty in All Races: Goblins by: Keyze Sayfer
We live in the world that contains wide varieties of races across the worlds, trying to co-exist with each others. All of the races in this world has their own beauty, and Goblins are no exception.
Goblins are considered by most people murderous pests. They lives by scavenging the waste and building their own society in squalor. It can't be denied that they are ugly in this way.
My mission in Arcadia also reveals that goblins in Arcadia are not too different with the goblins people mostly see. They made a hamlet cowers in fear when they assaulted the hamlet's live stocks. They kidnapped an old farmer and made him as their toy. They seemed repentant when they are subdued, yet they retaliate in the end when they are not in our sight. In this way, they truly are wicked and ugly.
However, one of our team member here happens to be of their kin, a lady to be exact. Joked as a *traitor* to their kin, she stands against her own kin because she deems what they have done is bad. Truly a beauty she is among her own kin, like an oasis in the middle of desert.
Her existence has made me realizes something, that despite of her race's ugliness, they still have their own beauty. These, are the main beauties I see in their kin.
- Their tenacity to live despite of the squalor they always live in-- just imagine how efficient they are living out of just scavenging. - Their cooperation with their own kin-- although often for a wicked goal if not always, they are something that can't be ignored when they come in numbers.
And this leads to a question we may imagine: "If we were able to cooperate with their kin, how beautiful the harmony between races may become?"
---
Special thanks to Lady Boorat, that I have realized the beauty of her kin.( Discord Link CC )
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Post by ensign on Sept 21, 2019 17:42:28 GMT 7
Beasts of the Deep by Zeno Argyris Gurren is a colony besieged by the Beastmen. This short article will try to put together pieces of information regarding these creatures.
First, to give some perspective, where and what kind of colony is Gurren? Gurren is located further South of Anchor's End with hot climate, inhospitable wilderness and mysterious magic. They lack proper defenses, though their new leader is making efforts to recruit more people and acquiring strange ships to fight the Beastmen.
The Beastmen are said to have come from the ocean. Anatomically, they have vaguely humanoid shape with mostly exaggerated aquatic animal features. They also have no trouble of going in and out of the sea, a trait that suggests amphibious nature. However, one instance have shown a Beastman that closely resembles human. This unique instance came from a Beastmen leader by the name of Viralkan. He has a more human-like features, but possess sharp shark-like teeth.
They seems to have magical abilities to corrupt animals before controlling them as war beasts. Marks have been found on these corrupted beasts, hints of the Beastmen's influence. Some of these war beasts are large enough to rival the size and strength of the strange ships used to fight them.
The Beastmen are intelligent enough to form a strategy and will often gang up on lone targets. They often lack true bravery despite their apparent aggressiveness. They quickly disperse or retreated back to the sea when they see their war beasts defeated. This doesn't mean one should drop any precautions when fighting them.
There are still no detailed information regarding the Beastmen's agendas. Further observation is required to study their society as a whole, that is if they have any form of organized society at all.
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Post by kisui on Sept 21, 2019 17:45:56 GMT 7
Members of PFS ARC, Part 1 by: Fabien
As a member of PFS ARC myself, I have taken the pleasure to meet and undergone adventures with several dependable members of PFS ARC. Therefore, to make sure that their heroic presences are noticed and remembered by the society, I dedicated this chronicle to my beloved friends from PFS ARC.
Liriel A beautiful blonde half-elf woman with the battle prowess of a veteran soldier. Utilizing dual wielding style, she favors using double strike in a quick succession. Lately, she uses her offhand to make shield bash instead of twin sword. Outside combat, she is always ready to treat her teammates with her medical skill, and clear obstacles with her athletic physique. Personality-wise, she is friendly to all kind of people and easily approachable.
Metze A charming human female with a silky long black hair. With a long Halberd as her favored weapon, she specializes in battlefield control, hitting any enemy that is within her reach. Not only excel in positioning, her pure physical prowess is also almost unmatched, her halberd rarely deals minor damage. She also utilizes her physical prowess outside combat, helping with things that need muscle. She might seem carefree and aloof but actually perceptive and likes to comments on things.
Lily A pretty young human girl with a gleaming blue hair. As an expert spellcaster, she uses mental magic to inflict pain and disorient enemies. She also has a magic missile spell that homes on the target. Due to her ranged controller nature, she prefers standing in the back, kiting the enemies and using her shield spell to block. She also excels in tracking, clearing paths, and identifying natural adversaries. She might also seem quiet and cold but she is still approachable and a dependable companion.
To Be Continued
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Post by ⚜️ Sil ⚜️ on Oct 5, 2019 5:51:44 GMT 7
Untapped Potentials? by: Eyra
After visiting several places around Anchor's End, yours truly realized that each has something to offer to others, and decided to promote ideas of trade to one another, as fair distribution of goods would bring prosperity for all.
Belfast Undoubtly, the stones and marbles from Belfast is the main produce of the mining colony. Curiously, they seemed to be in need of metal ores and equipment, to support their massive mines and industries.
Glimmer Coast Some opined Big Landing is a better Anchor's End, but one thing for sure, they offer many curious items at reasonable price. However, their main strength seems to be their shipyards, to produce and repair.
Rio Camarro Solomon town is slowly advancing for the metal mine and curiously dangerous plants and beasts. Although they are not open for real trade just yet, Lady Thalaj manages the logistics, so maybe it is better to consult with her first.
Gurren The scorched Gurren with their weird antics apparently hides natural beaches and fish products, with untapped (but highly protected) mangroves. The policy there seemed to be sustainability, and maybe thin and cool clothing can sell well there.
Storybrooke Ah, the colony for pleasant activities and peculiar experiences; it offers the only best sources of food and clothing around, with their abundance of, both quality quantity and variety, flora and fauna and society. The [Northern Coast Route] seems operating well too.
Aurora Forest Aura town finally open themselves for trading, and for now their absurdly abundant massive logs and timbers are ready to be shipped to other colonies. We could also wait, what their future produces are. Quality stones might be in high demand here. Click Here for Discord Link
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Post by zixus on Oct 12, 2019 13:13:11 GMT 7
Beauty in All Races: Fairies by: Keyze Sayfer
The world is full of beauty of the races co-existing with each other, trying to survive the world and reach their respective goals. Fairies are one of the beauties found in my journey as a pathfinder in search of the beauties and protect them.
These little fey beings are truly a marvel of beauty that the world has given us. Mischievous and playful are they, they often make some pranks to others, even when they are way smaller than the ones they play a prank on. Although mischievous, their pranks seem to never go over the line (like making a bird nest out of someone's hat, filling one's pocket full of acorns, hiding their teacher's socks three times in a week). Perhaps that is due to the educations they have undergone, so their pranks might go overboard if they are still native and uneducated, but this matter still needs more citation to really sum it up.
They also hold some kind of magical properties, with mysteries of science yet to be unraveled. In the wrong hands, they could be misused, which might be a huge letdown to the improvement of science. It is highly encouraged to protect them from the wrong hands, for the purpose conserving the beauty of the harmony between races, and also for academic purposes.
P. S. : The fairies sound really cute when they reply "Yaay" instead of "Yes" during the education they are having, and their tiny size are just really adorable. P. P. S. : There is actually a certain potion that can make you become of their size, making it possible to interact with them more closely.( Discord Link CC )
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Post by rosemary on Oct 12, 2019 15:18:54 GMT 7
Harmony of Nature #2: Rio Camarro by: Lindethiel del Mar
As time goes by, some of the colonies start to show their hidden face. And one of it is Rio Camarro, a colony located on the northern part of Anchor's End.
When first get in touch with this colony, the colony wasn't developed yet and the path was dangerous and treacherous. But currently it was safer, as Solomon Outpost, or currently named into Solomon Mining Town, was established on the area.
But even though there was already an establishment there, doesn't mean that you can go there carelessly, as nature always have their secret. Careless, you might become the prey for the habitat of the area. Starting from scorpions, snakes, centipede, to the poisonous reefclaw and skum (you can read more regarding reefclaw from the other Pathfinder member's article).
Not only the creatures, the plants are also dangerous as if it seems like it was aiming to take away your life. One type can strangle you and the other can suck your blood. But it doesn't mean that this place has no natural resources. There are abundant herbs and plants materials if treated carefully can become a good alchemical product, both for poison and for leisure purpose.
On the mining area, it's also recommended to be careful as there are sightings of some hostile bipedal lizards, as well as poisonous fungi, and leeches hiding on the river part trying to suck your blood when you're not aware.
Writer's Note: > - It is recommended to bring antidote when wanting to go to this colony, as 'poison' seems like a normal thing in this area. > - When delving toward the mining area, preparing salt might be helpful. Light source is also recommended, as you wouldn't want to mistakenly poke poisonous fungi that can end your life.
Aurora Forest will be covered on the next issue. Discord Link (Only for Members)
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Post by lirielcailean on Oct 13, 2019 7:32:36 GMT 7
A Short Handguide of Adversaries: An Introduction for Martial Prowess
Volume 2
By: Liriel
I would like to thank my enthusiastic readers for their interest in the first volume. In this latest volume I would like to add threat categories so that appropriate measures may be taken by the respective parties.
1. Hyenas: These creatures always come in pack and has a deadly attack pattern.They are resourceful and will harass and surround their victim. Even an experienced adventurer would find these encounter to be fatal. They will pounce the victim to the ground then drag them away. Solo travel is discouraged even to the most seasoned veteran
Threat level
Commoners: SSS (avoid unguarded travel into their area)
Amateur Adventurers: S
Seasoned Veteran: A
2. Bunyips: They attack in pack and are especially deadly. They are the predators of the sea. The wound we get in the water is very difficult to close. They can simply harass their victims with one bite then leave them to dead. Afterwards they will collect their meal. Avoid diving or swimming in deep water where these creatures reside. Death is guaranteed if you can't get away from them immediately.
Threat level
Commoners: SSS (people living off the sea have better common sense as they avoid it)
Amateur Adventurers: SS
Seasoned Veteran: S
3. Giant Mantis: These mantises are taller than most people. Due to its unique limb, they can lunge at their victim. An armed pikemen would be surprised that their long polearm provides no advantage over the mantises. After lunging, the mantis will pull them and chew with their giant mandibles. This attack is especially deadly.
Threat level
Commoners: SS (if you see them, run as fast as you can)
Amateur Adventurers: S
Seasoned Veteran: A
end of vol 2.
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Post by rush on Oct 13, 2019 23:10:17 GMT 7
A Crafter's Survey 1st Part by: Noct Schwarz This is a short general survey result for those that are looking for better places to Craft items for personal use, be it mundane or magical. This first part will focus on 3 Colonies. Anchor's End City, Town of Belfast, and Storybrooke.Anchor's End CityIn this city, you can craft many things, bounded only by how much the City's technology and resource can provide. But due to the lack of resources, it is harder to craft, and more expensive (120%). It must be noted that regardless of the lack of resources, currently this city has the technology and resources that can provide for better items than most colonies, which is why it is still a choice to Craft here if other colonies cannot provide it yet.Town of Belfast In this mining colony, you can also craft many things. But due to the thriving quarries yet no metal products, Crafting Armors, Shields, Weapons, and etching runes on them is harder to do and more expensive (120%). Yet for runestones, etching runes on them, alchemical Bombs, and jewelries, it is cheaper (80%) and easier to do.Storybrooke In this colony, you can only craft Alchemical Elixirs & Poisons, Leatherworks, Tailoring works, and Weaving works, but it can be done easily and cheaper (80%), due to the thriving resources. But, this is only for Mundane items, as Magical items (including the materials) are limited to be sold by certain parties that needed connections to know them. If you do get the connections, it is similar to crafting mundane items, which is easier and cheaper, but has the same limitations.That is all for this part. For the next part, it will focus on the remaining colonies. Thank you for your attention.
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Post by skydreamz on Oct 16, 2019 9:13:42 GMT 7
Faiths of Anchor's End Greetings. My name is Reno Voepson, from PFS:ARC, and member of Shelyn's clergy. I am writing this chronicle in my belief that everyone should have a faith on something or someone as their ideal. In my journey across Anchor's End colonies, I have come to learn about the worships of Golarion deities here. Do note that there might be other worships not mentioned here, as what written here is according to my experiences.
Asmodeus With Anchor's End being a Cheliax colony, it is inevitable that the Lord of Hell has most influence across colonies, especially the ones overseen by the Hellknight Order. This results in colonies being lawful on different degrees, some to the point of being militaristic.
Shelyn It is soothing to know that there is a dedicated temple for The Lady of Chrysanthemums, located in Storybrooke. The building should be recognizable from its Tian Xia architecture, but worry not as the temple is open for everyone.
Desna I believe everyone who has arrived in Anchor's End must have been blessed by the Goddess of Fortune at one point, knowing the perilous and lethal journey through the Arcadian Sea. There are two temples that I know of, one on Glimmer Coast and one on Storybrooke.
Gozreh Beside the Goddess of Fortune, the deity of nature also has prominent domains on the colony, with a temple on Glimmer Coast, and a hint of ancient worships on Gurren. Curiously, inside the nature-embraced colony of Aurora Forest, there is not a single mention of Gozreh.
Abadar One of the cornerstones of civilization, The God of Walls and Ditches has a temple in Storybrooke, most likely as place of worship for merchants from neighboring colonies. There is also a dedicated compound in Anchor's End, with banks and vaults for wealth management.
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Post by ⚜️ Sil ⚜️ on Nov 1, 2019 22:54:05 GMT 7
Trash and Treasure by: Eyra
Quite recently I had a certain mission somewhere in Storybrooke. The case was solved already, and it is apparently related to the littering on the sea. And it seems that the resolution of the case is related to several stances of some influencers at Storybrooke, so that less people will perform littering.
After some inquiries on the colonies, it seems that Gurren also has some concerns regarding environmental friendly, although it might be related to several Gozren devouts living there.
For this short letter, I would not opine on the environmental beauty, neither discouraging littering due to respecting the nature or the deity; I would rather express my perspective regarding this matter, on why we should be more careful in littering.
Simply put: one person's trash could be other person's treasure.
Some of the colonies have excess of certain commodity, such as food and clothes on Storybrooke, stones and gems of Belfast, massive dense timbers of Aurora, or the metal of Solomon mines. This might leads to careless spending and littering of such commodities, due to the abundance and 'oh we still have lots' attitude.
However, those 'litters' and 'trashes', can actually be used by other colonies. Rather than becoming trash and wasted, maybe reusing or reworking them into a new cycle would help other colonies in need of those commodities.
Thus this is the purpose of this short letter; maybe, if we can reduce our wastes and reuse the 'litters' for other colonies in need (like the food to Solomon mines, etc.), maybe we'd have much larger economical benefit for everyone, which could lead a better prosperity. Click Here for Discord Link
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